;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of colosseums.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores Anti tank defenses.
^Can carry friendly air units.
^Blitzkrieg capability.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor > 1.
^Only Nazis can build.
^Destroyed after attacking.
^Defense +100% versus air units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.
Because food storage only drops to half full,
adequate reserves for the winter months is assured.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%. Makes occupied cities more resistant
to enemy infiltration and subversive activity. Requires ample supply
of Black leather coats and evil-looking actors with German accents.

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus tanks and motorized infantry.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50% (cumulative w/ Marketplace).

@;Cathedral
@PEDIAIMPROVE11
^Makes three unhappy citizens content.
^Can be built after the fall of "Socialist Pragmatism" to compensate for the 
loss of faith in the Communist system.

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Nothing

@;Colosseum
@PEDIAIMPROVE14
^Three unhappy citizens are made content.
^Enhances the control of the Central Committee over local population through
endoctrination..

@;Factory
@PEDIAIMPROVE15
Increases shield production in city by 50%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases shield production by an additional 50%
(cumulative w/ Steel Mill).

@;SDI Defense
@PEDIAIMPROVE17
Eliminates all "enemies" of the Reich: Jews, Communists, intellectuals,
mentally handicapped, Homosexuals, Gypsies etc...
This "improvement" is really a drain on the German economy due to it's
negative impact on the world opinion, which caused many declared neutral
states to morally rally against the Nazis.
If you capture a city harboring one of these, destroy it!


@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases Steel Mill output by 50%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases Steel Mill output by 50%.  Cleaner
than Power Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional 50% through
intercity commerce and transit taxes (cumulative with Marketplace
and Bank for a grand total of 150%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with the
"farmland" improvement (irrigated twice) to
produce 50% more food during summer months.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or suburbs) produce 50% more trade through oil export.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%
(cumulative with Library and University for a
grand total of 150%).

@;SAM Missile Battery
@PEDIAIMPROVE27
^Ground units in the city are doubled on defense against air units.
^World War II saw a massive effort put into defending cities
against air raids. Concentric circles of "Flak" batteries
surrounded the city, powerful searchlights scanned the night
skies for intruders, radar provided early warning of incoming
aircraft, more and more powerful batteries allowed to reach
always higher into the skies, phone and radio made the defense
coordination highly efficient.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius produce
one extra unit of food through industrial fishing.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius produce
one shield through maritime commerce.

@;Airport
@PEDIAIMPROVE32
City produces Veteran aircraft.
Damaged aircraft are fully repaired in one month.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces Veteran naval units.
Damaged ships are fully repaired in one month.


@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts shield production into trade.

@;Pyramids
@PEDIAIMPROVE39
^Counts as a Grain elevator in every one of your cities.
^The Ukraine region of the Soviet Union was the major producer of
wheat for the whole country.  Losing the Ukraine Wheat Fields causes
a slowdown in the population growth and may even result in food
shortages in some cities during the winter months.

@;Hanging Gardens
@PEDIAIMPROVE40
Through personal charisma and leadership skills, Adolf Hitler makes
one extra happy citizen in every city.

@;Colossus
@PEDIAIMPROVE41
^City produces one extra trade arrow in each square that already produces 
one.
^The vast majority of the Soviet people were convinced that this war was
a battle of Good versus Evil, of Right versus Wrong and an attempt to
destroy THEIR new "Communist Paradise".
^As a result, the population voluntarily sacrificed and donated vast
quantities of personal belongings to fight the war. From scrap metal to
clothing, from food reserves to their savings, everything went into the
War effort. In all, 10 billion rubles were donated directly to build
weapons for the Army.  In thousands of ceremonies, factory workers and
farmers officially handed over new tanks and guns, paid for by them, to
grateful Red Army troops.

@;Lighthouse
@PEDIAIMPROVE42
^All ships have their movement rate increased by one.
^All new ships produced receive veteran status.
The home of the High Command of the Red Fleet, the Admiralty building
in Leningrad (St. Petersburg) was built by Peter the Great as a Naval
College. It is in this city that the October revolution started and
it is also the Home Base of the Soviet Baltic fleet.

@;Great Library
@PEDIAIMPROVE43
Home of Adolf Hitler and of the Nazi government... It was the focal point
of the battle for Berlin in 1945.  When it falls it's over!

@;Oracle
@PEDIAIMPROVE44
^Improves happiness of citizens when held by the Soviets.
^This Tractor factory was located in the industrial center of Stalingrad
which itself was the golden city of the Soviet Union.  The factory was
an example to the World of the efficiency and achievement of the Soviet
economy.  When the Germans reached the city and every house became a
battleground the Red Oktober factory, by now a pile of rubble, became a
strategic objective and symbol of the struggle.

@;Great Wall
@PEDIAIMPROVE45
^Equivalent to Anti-Tank defenses in every city.
^When the Allies started invading German soil, Hitler ordered every German
to resist the invaders and fight to the death. Every city was to become
a fortress, holding out until total destruction and annihilation.  The
"Volkssturm", or people's stormtroopers, enlisted all remaining civilian
men and boys over the age of 14 into the defense of their cities.


@;Sun Tzu's War Academy
@PEDIAIMPROVE46
^All new ground units produced gain Veteran status.
^Any unit which wins a combat gains Veteran status.
^The Waffen-SS was formed in 1940 as the military arm of Himmler's Security
Police. The SS's first combat experience in France was a disaster but they
quickly trained and upgraded their fighting capabilities to become a 
fanatical
elite military corps.
^Later in the war their numbers were augmented by a number of foreign 
volunteer
units. The Waffen-SS troops were typically the best equiped German forces 
and
their Panzer-divisions usually received the first allotments of new powerful
tanks.

@;King Richard's Crusade
@PEDIAIMPROVE47
^Every square in the city's radius produces an extra resource "shield".
^The Kirov tank factory was the most well known in the Soviet Union, named
after Sergei Kirov, heir apparent to Stalin, who had him assassinated then
named him hero of the revolution.
^It was located in Leningrad and was the first assembly line to produce the
new T-34/76 and KV-1 tanks. It was later moved to the Ural region when 
Leningrad
was threatened by the German siege.
The T-34/76 was truly an amazing tank.  It was a curse for every German 
tanker
in 1941, its sloped armor deflecting German shells and its powerful gun
reducing a PzKw IV to a burning coffin with a single shot.
This wonder should be built in a city with an already high shield production 
to
maximize it's effect.


@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).

@;Michelangelo's Chapel
@PEDIAIMPROVE49
^Counts as an Orthodox church in each of your cities.
^Loss of this wonder will cause unhappiness in many cities unless Orthodox
Cathedrals are built to replace it.
Marxist doctrine labelled all forms of religion as "the opium of the 
people".
Prior to the war, the Russian Orthodox church had been outlawed and 
persecuted
by the Communists. They replaced religion with a mix of Atheism and 
pragmatism,
which was not always well received by the people.
^After the initial military debacle caused despair among the population and
because the Germans were too often seen as "religious liberators" by some
of the strongly religious farmers, Stalin made a temporary "pact" with the
Orthodox church and allowed the people to practice their traditional faith.


@;Copernicus' Observatory
@PEDIAIMPROVE50
^Increases science output of city by 50%.
^Romania was Germany's ally from the beginning of the war with the Soviet 
Union
and, although the Romanian forces proved inept in the field, the country 
still
contributed tremendously to the German War effort. The rich oil fields near
Ploesti were Hitler's only significant source of fuel after the British
defeated the AfrikaKorps and seized control of all Middle Eastern production
areas. When the Ploesti wells, refineries and the nearby synthetic fuel 
plant
fell to the advancing Soviets, Germany was reduced to running it's Panzers 
on
methanol and propane.  Late in the war, many undefeated Panzers had to be
abandonned when they ran out of petrol and brand new Me262 and Me163 jet 
fighters were grounded for lack of jet-fuel...

@;Magellan's Expedition
@PEDIAIMPROVE51
^Movement rate of all ships is increased by two. This should allow the 
convoys to better evade German attackers.
^The ships on the "Murmansk route" had to travel the dangerous route from 
Scotland, along the Norwegian coast to the remote and exposed port of 
Murmansk on the Kola peninsula. German U-boats and land-based bombers 
wreaked havoc on the British ships, causing massive losses in the early days 
of the war.
^The Convoy System was established as a mean of defense against the U-boats,
assembling a large number of ships and providing them with a fleet of 
Escorts to
ward off attacks. The entire convoy sailed in a defensive formation, 
dramatically reducing the losses and allowing the escorts to engage and sink 
many German U-boats.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
^All unhappy citizens in city are content allowing Finland to wage war 
despite
Democratic government.
^Finland had been at war with the Soviet Union in 1939-1940.  Although 
heavily
outnumbered the Finns proved a very tough opponent for the Red Army. 
Ultimately,
the numbers prevailed and the Finns had to surrender large portions of 
territory
and the key city of Viipuri to the Soviet victors.  When Germany attacked 
the
Soviet Union in 1941, including an assault across Finnish held Northern 
Lapland,
the Soviets retaliated by bombing Helsinki and the Finns were drawn into the
"continuation war" on the German side, solely aiming to regain the territory
they lost in 1940.


@;Da Vinci's Workshop
@PEDIAIMPROVE53
^This wonder simulates the "miraculous" rate of Soviet production by 
upgrading older units when better units become available. Major upgrades are 
T-34/76 to
T-34/85, KV-1 heavy tank to JS-II heavy tank, Laborers to Labor brigades, 
La-5 fighters to Yak-9 fighters.
^Despite the early setbacks of the war, the Soviet Union possessed an 
enormous
capacity for recovery, due to its large population and vast natural 
ressources.
The Soviet Armament Industry soon had the capacity to outproduce the German
factories by a factor of 2 and that factor kept growing throughout the 
war...
After the battle of Kursk, where both foes lost a large percentage of their
tanks, the Soviets were back to full strength within 2 weeks... the Germans
never fully recovered.


@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Decreases unhappy citizens on same continent by 2 per city.

@;Isaac Newton's College
@PEDIAIMPROVE55
Doubles science output of city.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
^Pays all maintenance costs for city improvements which ordinarily cost
1 gold per turn.
^The solidarity, stoicism and national pride exhibited by the Soviet people
under the German onslaught, proved incredible: All ressources were 
mobilized,
factory workers marched off to war while the women took their places in the
factories, on the tractors and in the shipyards.  By the end of 1942 the
Soviet production of weapons and ammunition was more than double that of
their Nazi foe.


@;Darwin's Voyage
@PEDIAIMPROVE57
^Two free military advances.
^General Georgy Zhukov was one of the few great generals that survived the
purge of the Red Army in the years 1936-1939.  A coarse and feared man,
Zhukov was also an outstanding General and strategist.  After the victory
at Stalingrad, he was promoted to Marshal of the Soviet Union and his
defensive-offensive strategies began being used with great success 
throughout
the Red Army.


@;The Statue of Liberty
@PEDIAIMPROVE58
Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered.

@;The Eiffel Tower
@PEDIAIMPROVE59
The National Socialist Worker's Party (NSAP) first came to power in 1933
when Adolf Hitler was nominated to Chancellor of the German Reich. Later,
after a popular referendum and the burning of the Reichstag,  all remnants
of Democracy are eliminated, and Hitler takes the title of "Fhrer" of
the IIIrd Reich.

@;Hoover Dam
@PEDIAIMPROVE61
^Provides free power to every city in the Soviet Union.
^At the time of the October revolution Russia was a poor, rural nation. The
Communists took power and immediately started industrializing the country to
keep up with all the outside Capitalist world. By the mid 1920's, the GOELRO
agency was established to oversee to distribution electric power to all 
major
Soviet cities. Through construction of massive hydro-electric dams and the
building of a power grid, the final step of the "Soviet electrification" was
achieved in the 1940's


@;Women's Suffrage
@PEDIAIMPROVE60
^Counts as a Police Station in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).
^In 1938, the Nazi Party organized a series of monumental rallies at 
Nuremberg.
The Fhrer, Adolf Hitler, took the podium and galvanized the German people
by his grandiose speeches about his vision for the German Reich, for the 
German
people and the Aryan race.  Hitler insured that he had the full support of
every German for what was to follow: EXPANSION OF THE "LEBENSRAUM" THROUGH
MILITARY CONQUEST!

@;Manhattan Project
@PEDIAIMPROVE62
Allows nuclear weapons to be built.

@;United Nations
@PEDIAIMPROVE63
^Free embassy with every other civilization
^The Kremlin in Moscow is the Home of the Soviet Government and
the symbol of the Soviet power.
^Hitler's armies came so close to Moscow in the winter of 1941
that General Von Bock could see the spires of the Kremlin in
his field glasses... They would never again get that close.

@;Apollo Program
@PEDIAIMPROVE64
^Reveals the position of all enemy cities.
^The Russian spies truly accomplished some great feats during WWII. The
most well known of them, Richard Sorge, posing as a German journalist
in Tokyo, first reported Germany's planned invasion of the Soviet Union
in the summer of 1941. He then uncovered Japan's intentions in Northern
Manchuria, which allowed Stalin to shift troops back from Siberia to
defend against the German invasion. He was caught and executed in 1944.
^Germany's military was also infiltrated by Soviet spies, German Communists
who opposed Hitler and the war against Russia.  This very large
organization was known as "The Red Orchestra". One of it's main agents,
Colonel Shultze-Boysen, and his group were caught and executed, but many
other operatives remained active till the end of the war.

@;SETI Program
@PEDIAIMPROVE65
^Counts as a research lab in every one of your cities; effectively
doubles your military research output.
^During WWII the Soviets built a humongous military research, development
and production center in the remote Ural city of Chelyabinsk. Several huge
tank factories were at the center of the Complex and could produce over
1,200 tanks per month (Outproducing the entire German tank industry!) making
it the biggest tank production center in the World. The city became known as
"Tankograd"

@;Cure for Cancer
@PEDIAIMPROVE66
^Destruction or capture of this wonder will seriously affect the mood
of the Soviet people.
^The Communist Party saw it's true birth with the October revolution
of 1917, when the Bolcheviks seized power from the Tsar.  By 1941, the Party 
rules every citizen's life.  It's the Party that provides, plans, educates, 
feeds and thinks for every Soviet man, woman and child. Everyone trusts in 
the Party and truly believes that the Socialist Soviet Union is the greatest 
place on earth...

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fascism, allow you to expand rapidly,
to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the tenth costs one shield per turn.
Settlers eat TWO food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Communist governments are
given VETERAN status.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a huge military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fascism
^UNIT SUPPORT
Each unit costs one shield per turn;
Settlers eat TWO food per turn.
ONLY Fascists may produce
STORMTROOPER units.
^
^HAPPINESS
Under Fascism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Nazi efficiency ensures Fascism has NO corruption.
However, Fascism has the special disadvantage that all
SCIENCE is CUT 30% due to throwing out intellectuals.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.) are stormed and
produce "seizings" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "fifth columnist activities" by
your Diplomats and Spies are reduced.
Under Fascism, none of the science/tax/luxury rates may
be set higher than 80%.
^
^HINTS
Fascism eliminates all happiness problems and provides
an excellent revenue.  Military affairs do well.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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